|11 February 2017||1.0.0||1.0||1.0.0|
|12 February 2017||1.0.1|
- Show "Connecting …" if game server has not been connected yet when Enter key is pressed.
- Improvements to interpolator to make it more resilient to server lag.
|13 February 2017||1.0.1|
- Red stars now turn into food stars when they collide with other projectiles head-on.
- Player slows down momentarily when eating food.
|22 February 2017||1.1.0||1.1||1.1.0|
- There is now a green arrow which points to the current leader.
- You are now informed when the leader changes or is killed via a notification at the top of the screen.
|23 February 2017||1.1.1|
- Prevent names from being too long.
- Stability fixes. (celestia.io went down for a few hours on Feb 22 around 1700 hrs UTC. Hopefully it's fixed.)
|7 March 2017||1.1.2|
- Bots have now realised that they can boost.
- Cranked up the movement speed.
|11 March 2017||1.1.3|
- Reduced boost speed slightly.
|20 March 2017||1.1.4|
- Track global highscores on server in preparation for a client update.
|22 March 2017||1.1.1|
- Save all game scores locally.
- View highscores for the past day, week and month, as well as all your past game scores, by clicking on the leaderboard icon.
- Loading icon on main page when client has not yet connected to game server.
|2 April 2017||1.1.2|
- Fixed a bug where the leaderboard button on the main page was still clickable, though invisible, while the game is running.
|11 April 2017||1.1.3||1.1.5|
- Improved spawn animation and food appearing animation.
- Send information for the spawn animation.
|12 April 2017||1.1.6|
- Fixed a bug where no existing food were displayed when starting the game.
|24 April 2017||1.2.0||1.2||1.2.0|
- Players can now change their color. (Certain ranges of colors are not allowed as they are too similar to the food or projectile colors, or they are too dark.)
|5 May 2017||1.2.1|
- Server selection interface on the main page.
|24 June 2017||1.2.2|
- Health and mass are now displayed numerically while playing.